Render Description & Help

 

 

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Render new sequence

 

Render All Missing Frames

 

Render automatically creating script for missing frames in selected sequence

Overview

How to use:

  • Create new render 

              Toggle Render on toolbar to access render UI and               browse  scene to render and enter values.

  • Re-Render existing sequence :

              LMB Select sequence in the ListView and RMB select               Render from the pulldown menu.

  • Render All Missing :

              LMB Select the sequence with missing frames and RMB               select  Render all Missing from the Pulldown menu.               Render automatically  creates a sequential render script               for each missing section.

  • Render multiple scenes :

              >>next / new to create a new line in the Render editor               window Browse for a new scene and enter values for               each new scene to be rendered.

  • Start your Render by clicking Run script. Windows opens the Command (CMD) Window and runs the render script.

  • Cancel your render by Ctrl - c in the Windows CMD window

 

  • Output name association :

              Render defaults the output name of a sequence to be               the same as the scene file name to be rendered :

              Render can then automatically find the correct scene in               your my_project/scenes directory for any subsequent               renders of a file during repeated rendering of a selected               sequence.

  • Edit Render Scripts :

              Modify render scripts by checking Allow free typing               double click in red line to edit.

  • Save Render scripts :

              Save render scripts in Sequencemaster format .smr for               easy  distribution  and retrival : Save as .bat file or. txt               file for editing in Windows if required.

 

Notes :

Render Limitations :

Use the preset camera naming conventions :

camera1, camera2, camera3...   Entering camera syntax does not work.

 

name.# format needs to be reformatted as name.#.ext to playback correctly

   
     

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